GDR / 01
Paper & Piston
Keep an ageing municipal network running in 1980s Britain. The machinery is temperamental. The budgets are worse.
Familiar places. Forgotten systems. Things that aren't quite as they seem.
WELCOME TO THE REPUBLIK
Grey Door Republik is an independent game development studio based in the United Kingdom, creating unusual interactive experiences, unconventional stories and games that explore the space between the familiar and the unsettling.
We make games that reward curiosity, encourage exploration and occasionally leave players wondering whether they've discovered something they weren't meant to find.
Our inspiration comes from Britain's industrial and institutional past: ageing machinery, analogue equipment, forgotten workplaces, bureaucratic absurdity and the imperfect character of software from another era.

INTRODUCING
ONE DISK. ONE DEPARTMENT. TOO MANY SECRETS.
Enter the Government Department of Records, where procedures, forgotten information and quietly unsettling discoveries hide in plain sight.
A retro exploration mystery with an ambitious technical constraint: an entire game designed to fit within the capacity of a standard 1.44 MB floppy disk.
VISIT FLOPPY//144 ↗BEYOND THE GREY DOOR
Seven more worlds in concept development. Different places, different jobs, and the distinct possibility that something isn't quite right.
GDR / 01
Keep an ageing municipal network running in 1980s Britain. The machinery is temperamental. The budgets are worse.
GDR / 02
The last bus to Brackenmere. Familiar passengers, unfamiliar streets, and a timetable that doesn't account for yesterday.
GDR / 03
Connect calls, maintain the switchboard and discover why some lines reach places they shouldn't.
GDR / 04
Every misplaced object has a story. Some appear to have arrived before they were lost.
GDR / 05
The approved drawings show seven floors. Your measurements, and the lift, disagree.
GDR / 06
Document forgotten architecture and the traces of lives left behind, one photograph at a time.
GDR / 07
Keep a local British transport network moving in the late 1980s. Coordinate buses and trains, manage delays and disruptions, and keep services running from an analogue transport control room.
ARCHIVE NOTE: These are early-stage concepts, not announced releases. Contents subject to alteration, relocation or administrative oversight.
THE DESIGN MANIFESTO
We don't pursue spectacle for its own sake. We build systems worth understanding, places worth exploring and details worth noticing.
Unusual concepts and unconventional mechanics beyond the familiar formula.
Believable environments where subtle inconsistencies matter more than spectacle.
Historical technology, architecture and working practices give fictional worlds their texture.
Observe, experiment and discover without being told where to look.
Understated humour, bureaucratic absurdity and ordinary working life, slightly rearranged.
A NOTE FROM THE STUDIO
KEEP THE FILE OPEN
Keep up with Grey Door Republik and the ongoing development of Floppy//144 on GitHub.
VISIT OUR GITHUB ↗